![]() The armors change color and look on occasion, but that’s the most you can expect save for the boss battles. Turns out the story mode that gets hyped up in the opening scene is just an arena where enemies are recycled and repeated until you defeat them all, which leads you to the exact same arena, again, with pretty much the same amount of and same types of enemies again. This is the next big thing.” I was very wrong. When I first saw this I thought “We’ve got Blade and Sorcery with a story here, this is it. It starts off with you being given the option to play through the “story” as a knight, a Mongolian, a Samurai, or a Viking. While this sounds incredible on paper, the game’s budget and small development team tend to rear their heads a bit too much for this to truly be a standout title. At least, that’s what the opening interactive cinematic would have you believe. You’re promised the experience of being able to face off against warriors from other cultures in what appears to be a decently involved story. The Swordsman VR basically delivers you the experience of the game For Honor in VR form. A little of Blade and Sorcery, and a little of Hellsplit: Arena that is both a look into what the genre could become and also a somewhat empty experience that promised far more than it could deliver. From this concept, we have The Swordsman VR. To take the amazing skeleton that Blade and Sorcery has, and then add your own twist to it seems to be the go-to blueprint for the melee combat title. ![]() Then there will be the titles that seek to evolve the formula. When a game as groundbreaking as Blade and Sorcery comes up, it’s going to have its fair share of imitations, some good, some bad. That’s a statement that has rung true for a very long time, but in the world of VR, it seems to ring a bit less true than it usually would. ![]()
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